Japan Philharmonic Orchestra and LIMITS’ collaborative performance

P.A.I.N.T. is a creative team who organizes the competitive digital art battle known as LIMITS. LIMITS adds a new element to art in the form of a battle highlighting the humanity of the artists and their artworks. Daisuke Itamiya, one of the producers at LIMITS, describes their first performance at Connected Ink as a "return to the origin". This unique performance will be created in collaboration with Japan's leading orchestra, the Japan Philharmonic Orchestra.

Please introduce LIMITS.

Itamiya: LIMITS was born out of wanting people to know the illustrators better – so I started doing “battles” with their illustrations. The reason for the battles was that I wanted people to know about the personalities and backgrounds of the artists through the process of creation, not just their artwork. At first, there were very few artists joining, but I believed that artists could use their creativity within the guidelines and make something amazing happen. Gradually, some artists started to surprise our audiences with their unique drawing styles, who in turn became interested in the artists themselves based on their works. This has become an important part of LIMITS today. Since 2018, we have made it even more competitive and held it as a competitive digital art battle so that more people could enjoy it.

What kind of performance are you planning to do with the Japan Philharmonic Orchestra?

Itamiya: The concept is "return to the origin". The artists on the LIMITS stage let the audience feel the story and personality of the artists through their drawing performance. The improvisational music by the Japan Philharmonic Orchestra will give the artists additional inspiration, just as the stage, the competitor, and the audience do. I believe that this is the creative collision between music and art; this stage will be a very primitive field for creativity. I wanted to keep this concept in my mind when I built this stage.

Please tell us your thoughts about the stage.

Itamiya: Some people say that sound is a really important part of LIMITS. In fact, one of our goals is to create an event that is structured like a music concert, with background music, drawing sounds, and live commentary. I am confident that we could finally achieve this goal at Connected Ink.

I feel that this collaboration itself is also like a battle. The Japan Philharmonic Orchestra tries to learn more about the artists in order to adjust the music to the performance of the artists. This is a big challenge for both of us. We would like to build a strong dialogue with the artists and develop a battle that is comparable to music.

What message do you have for the audience?

The great thing about LIMITS is that we don't need words. I think you'll experience this both through the visuals and sounds of our performance. We want people to experience a visceral reaction based on what they see and feel. Since we use theme words for our performance, your impression may change depending on the world’s current situation or social background at the time of seeing the show, and it may be difficult to understand the artists’ performance. Even so, I hope that this could be an opportunity to dig deeper into why these artists decided to express the way they do. And I hope that people around the world regard Japan as a place for both art and artists.

At last, LIMITS is not only for audiences, but for artists. You may need courage to get on this stage, but I believe that you will be able to take something with you. Challenge accepted!

Interviewee

Itamiya LIMITS

Daisuke Itamiya

Creative Producer, LIMITS

Artists

Aogachou

A painter and illustrator, and the first world champion of LIMITS. She creates various illustrations for games and books by specializing in using the motifs of monsters and animals. Her 20-minute performance for LIMITS tells a rich story that will fascinate and captivate the audience. She published her first portfolio “The Libra of Griffin” from Genkosha, Japan.

aogacho
aki

AKI

An Illustrator who’s working for mobile games, card game illustrations, manga and Process Art. Her works have a Japanese flair inspired by period dramas and fantasy. In a 20-minute performance, she fascinates the audience in a dramatic drawing with her professional drawing skills and speed. She won the second place at the LIMITS Japan Final two years in a row.